Microsoft crowdsourcing ads for Windows Phones

If like me, you always wondered why Microsoft never actually promoted Windows Mobile the right way, then you may have a chance to express yourself. Long Zheng over at Istartedsomething found out that Microsoft is currently planning a large-scale worldwide advertising campaign starting October 1 to promote the launch of Windows Mobile 6.5..errr Windows Phones. This time Redmond wants you to help them promote Windows Mobile :

In October, Microsoft will launch the new version of Windows Mobile, Windows Operating System Phone, the smartphone platform dedicated to the Redmond.

ZOOPPA.COM community (over 40,000 users worldwide) is called to work on the key elements of the Windows Phone Communication. The challenge will cover all the creative fields: in fact, users will be invited to create videos, print ads, audio ads, banners and concepts: a cool contest!

From August, 5 to October 5, 2009 users can upload their creations on ZOOPPA.COM, and compete for the total prize of $ 14,000 that Microsoft has put up for grabs.

Good luck!

Source: Istartedsomething

FCC launchs an investagation against Apple and AT&T about Google Voice rejection

As you already know Apple rejected Google’s official Google Voice app this week and pulled off all other third party Google Voice apps that were already available on the App Store. Following the uproar caused by Apple ludicrous decision the FCC decided to investigate Apple and AT&T to find out exactly why the Google Voice was rejected and the ones already in the store pulled. Techcrunch managed to get their hands on the FCC letters that you can find here
It looks like the FCC wants to know if AT&T was involved in anyway in the rejection. I’m willing to bet that Apple wishes that all this mess never happened. Will the truth about Apple’s rejection process finally come out?

HTC Hero reviewed

Gears over at CoolSmartPhone has posted what is in my opninion the best HTC Hero review to date. Tons of videos showing the device in action. Here’s his conclusion :

As my first ever Android handset this has shocked me, and it’s shocked me for all the right reasons. The HTC Sense interface gels together with the Android OS extremely well and the user experience is fluid, understandable and polished. Sure, there’s a few gripes – I still can’t figure a way to send files over Bluetooth, I’d love to see more widgets on-board, I’d love to have the ability to add another screen to either side of my home screen and for some reason GPS was turned off as default when the handset arrived. But hey, these are fairly small gripes when you see how the HTC Hero and HTC Sense GUI works together, It’s seamless, complete and a joy to poke at.

I never thought I’d say this, and you’ll hear this phrase used all too often across the web, but believe me, this really is closest thing I’ve seen to beating the iPhone. The browsing is excellent. The photo management, manipulation and sharing is stunning. The GUI is amazing. The way it delivers data is precise and filtered in a controlled manner. The widgets system is great and I never seem to tire of removing and adding new ones.

Check it out here

Microsoft speaks on Windows Mobile 7

Wow, who would have thought that Microsoft would actually says something about WM7 today? Well don’t get too excited, they didn’t actually say much. The MS rep confirms that they are no longer going to name Windows Mobile versions by their numbers, it’s all going to be about Windows Phones. The most interesting tit-bit is that Windows Mobile 7 will coexist with Windows Mobile 6.5. 6.5 being on low-end phones and 7 on high-end premium phones (this sort of confirms that WM7 shouldn’t be to far of and come in the first half of 2010). He also confirms what Robie Bach said about MyPhone, that it will support remote-wipe in 1.0 and, in the future, run on top of Live Mesh.

Source: The Inquirer via WMPoweruser

Want to port your iPhone application to Windows Mobile ?

The Windows Mobile dev team has posted a technical article on MSDN titled Porting the Amplitude Application from the iPhone to a Windows Mobile Device – a Case Study which outlines the real-world experiences of a developer who ported the popular Amplitude application.

Luke Thompson, a software developer with, a Seattle-based mobile and social application development company, took on the challenge to find out what it takes to port the iPhone version of Amplitude to a Windows phone. The case study now published on MSDN outlines Thompson’s experience, and provides some key takeaways for developers who want to get into the porting business.

Head over here for more info

What is really Windows Mobile 7


Wishmaster89 submitted his thoughts on what he thinks WM7 is/or is going to be over at WMPoweruser. Here I will try to comment and give you some info and thoughts regarding this matter.

1) for now it is based on .NET CF 3.7 but in the end should run .NET CF 4

Giving WM7′s current time frame I doubt that it will support .NET CF 4 at release

2) It will support Windows Presentation Foundation

3) the whole OS should be rendered by a compositing window manager fully supporting openGL ES, probably 2.0

I can tell you that Microsoft is betting heavyly on Silverlight for mobile. SL 3 support is going to be the key here (there’s no need to support WPF given that SL 3 does nearly everything WPF does).
What is known is that WM7′s UI is Vector based to be totally resolution independent. This will enable developers to develop once for all phones (using MS’s latest release of Expression tools). As seen here Microsoft designers have been working on Silverlight for WM7. This will also enable Microsoft to push even harder the Widgets development (introduced in 6.5) now that Silverlight support out-of-the-browser applications.

4) openGL ES will be the main API used by OS

It’s true that Microsoft dropped Direct3D support from Windows Mobile 7 (and that’s a good thing giving how bad it was). But never underestimated MS’s ability to turn something that’s supposed to be simple (only supporting one GFX API) into a mess (trying to re-introduce Direct3D later on). As I posted here MS is looking for a lead developer to build a “general-purpose graphics platform for mobile phones”

5) it will have integrated Zune Player similar to the one from Zune HD

It will..

6) it will have full support for multi touch

That’s more than 100% sure :) . Even 6.5 may have multi-touch support with HTC’s upcoming capacitive WinMo phones.

7) MyPhone will be improved and will tie all live services into one allowing remote management of device and many more

Cloud services are supposed to be one of Windows Mobile’s key feature in the future. Myphone will first have a boost in storage space (from the current 200Mb to 5GB) and the 2.0 version is supposed to run on Live Mesh. Now givin’ that Live Mesh is still a bit far from ready for prime time (and Robie Bach saying @ the Analyst Financial Day that features are not going to come to WM all at once but evolve in time), I’m not sure if WM7 will ship with the live mesh enabled Myphone and other cloud services (like the augmented reality enabled Live Search)

1) Windows CE 7 as the core

Givin’ the current time frame, I wouldn’t be surprised if it supports CE 7. But It will probably be Windows CE 6.

2) Consistent UI for the whole OS and the 3rd party applications

Silverlight should help here, but like on WM 6.X nothing is going to stop devs or OEMs to develope UI’s etc using OGL (like TouchFlo 3D)

3) Full SDK that would allow developers to easily write apps for every type of device

Microsoft’s Expression tools is going to rock for devs :)

6) Full Flash GPU acceleration for smooth web browsing

You know that SnapDragon is here to save us ;-) and we shall see how is goes on the ZuneHD

Here are the Windows Mobile 7 Chassis 1 specifications:

WM7 Chassis 1 Specification

Core requirements:
Processor: ARM v6+, L2 Cache, VFP, Open GL ES 2.0 graphics HW (QCOM 8k, Nvidia “Tegra” AP15/16* and TI 3430 all meet spec)
Memory: 256MB+ DRAM, 1G+ Flash (at least 512MB fast flash – 5MB/s unbuffered read @4K block size)
Display: WVGA (800×480) or FWVGA (854×480) 3.5” or greater diagonal
Touch: Multi-touch required
Battery: Sufficient to meet Days of Use LTK requirements.
Controls: Start, Back, Send and End are required (soft controls allowed as long as they are always present).

Camera: 3MP+, flash optional, 2nd camera optional (VGA resolution sufficient)
GPS: aGPS required
Sensors required: Light Sensor, Compass (3 axis, 5 degrees, 100 Hz sample rate), Accelerometer (3 axis, 2mg resolution, 100 Hz sample rate)
USB: High speed required, 20 MB/s transfer rate.
BlueTooth: BT2.1 required, must run MSFT BT stack, CSR BlueCore6 or later recommended.
Wi-Fi: 802.11B/G required, must run MSFT Native Wi-Fi stack, Atheros 6002 or Broadcomm 4325 recommended.
Connectors: Micro USB and 3.5mm Audio required.

FM tuner: If tuner HW is present it will be detected and supported by the Media application.
SD Card (Micro SD recommended)
DPAD, qwerty or 12/20 key keyboards all optional

That is all..for now

Anybody wants to comment? feel free to do it.