HTC Leo / HD2 benchmarks

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Looks like B3ler3fonte (who posted a couple pictures a few days ago) over at XDA hust posted the first ever benchmarks of the HTC LEO / HD2 ( T8585 ). Let’s just say that this thing is a beast compared to the MSM72XX device thanks to the Qualcomm 8250B SnapDragon chipset.

Unfortunitaly the drivers only support OpenGL ES 1.1 at this time (like on the Toshiba TG01)
OpenGL ES 1.X results:

HTC Touch HD HTC Leo Improvement
alpha texture (128×256 rgba) 30340 kPixels/s 140125 kPixels/s 362%
torus (3k triangles) one light 6272 kPixels/s 120564 kPixels/s 1822%
color blending 31498 kPixels/s 152825 kPixels/s 385%
sub texture (128×128 15×15) 10762 kPixels/s 112983 kPixels/s 950%
HTC Touch HD HTC Leo
OpengGL ES info OpengGL ES info
——————————– ——————————–
Vendor Vendor
QUALCOMM, Inc. Advanced Micro Devices, Inc.
Version Version
OpenGL ES-CM 1.0 OpenGL ES-CM 1.1
Renderer Renderer
Q3Dimension MSM7500W 01.02.03 0 5.1.2 AMD Z430
Extensions Extensions
GL_OES_byte_coordinates GL_AMD_compressed_3DC_texture
GL_OES_read_format GL_AMD_compressed_ATC_texture
GL_OES_fixed_point GL_ARB_texture_env_combine
GL_OES_single_precision_commands GL_ARB_texture_env_dot3
GL_OES_compressed_paletted_texture GL_ARB_texture_mirrored_repeat
GL_OES_matrix_palette GL_ARB_vertex_buffer_object
GL_OES_point_sprite GL_ATI_compressed_texture_atitc
GL_OES_point_size_array GL_ATI_texture_compression_atitc
GL_ARB_vertex_buffer_object GL_EXT_blend_equation_separate
GL_ARB_texture_env_combine GL_EXT_blend_func_separate
GL_ARB_texture_env_dot3 GL_EXT_blend_minmax
GL_ARB_texture_env_crossbar GL_EXT_blend_subtract
GL_ARB_texture_mirrored_repeat GL_EXT_stencil_wrap
GL_EXT_stencil_wrap GL_OES_blend_equation_separate
GL_EXT_blend_minmax GL_OES_blend_func_separate
GL_EXT_blend_subtract GL_OES_blend_subtract
GL_EXT_blend_func_separate GL_OES_compressed_ETC1_RGB8_texture
GL_EXT_blend_equation_separate GL_OES_compressed_paletted_texture
GL_ATI_texture_compression_atitc GL_OES_draw_texture
GL_ATI_extended_texture GL_OES_extended_matrix_palette
_coordinate_data_formats GL_OES_framebuffer_object
GL_OES_draw_texture GL_OES_matrix_palette
GL_OES_point_size_array
GL_OES_point_sprite
GL_OES_read_format
GL_OES_stencil_wrap
GL_OES_texture_cube_map
GL_OES_texture_env_crossbar
GL_OES_texture_mirrored_repeat

SPB Benchmarks results:

HTC Touch HD HTC Leo
SPB Benchmark Index 1040.77 1597.12
CPU index 2272.2 6494.18
File system Index 502.96 747.02
Graphics Index 4002.07 1988.03

Lower is better:

HTC Touch HD HTC Leo Improvement
write 1mb 594 363.9 63%
read 1mb 45 9 400%
copy 1mb 668 470.3 42%
write 10*100 4410 1931.1 128%
read 10*100 229 103.8 121%
copy 10*100 4213 2175 94%
dir. List 1376 273.7 403%
internal db read 821 178.1 361%
graphics: ddb 13 7.29 78%
graphics: dib 36 11.16 223%
graphics: gapi 6 4.575 31%
compress 1ms 2924 719.9 306%
decompress 415 146.5 183%
arkaball 9 5.598 61%
cpu mflops 3463 1385.2 150%
cpu mops 1003 379.2 165%
cpu mwips 7110 2793.6 155%
copy 1mb memcpy 8 3.226 148%

Finally CorePlayer with the RL_XQ_640×480_1500_128.avi Matrix trailer:

HTC Touch HD HTC Leo
Bit rate achieved 1.32 Mb/sec 3.77 Mb/sec
% frame rate 82% 233%

Source: XDA here & here via WMPoweruser