Tentacles for Windows Phone 7 Interview: in-depth look at how the game was created

A little bit less than a month ago one of the best overall mobile game hit the Windows Phone 7 platform and when such a thing happens it’s always inserting to get some insight on how the whole project came to fruition. I fired off several question to Press Play studios, developers of Tentacles and previously Max & the Magic Marker to learn a bit more about their development process and pipeline which consists of creating the game in the Unity 3D engine then converting/porting it to XNA. Check out the whole interview after the break:

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Tentacles Windows Phone 7 Xbox Live games released: Hands on video

This weeks Xbox Live enabled game for Windows Phone 7 is Tentacles by Press Play (the developers behind Max and the Magic Marker) and I’m pleased to tell you its one hell of a nice game. The game lets you control a microscopic eye fitted with 4 tentacles; 3 are used to move by sticking to the walls and one to grab objects,items or enemies. As you will see in the video below the game looks really good thanks to it’s real-time 3D graphics and performances without any problem (on my Omnia 7 running Mango). The tentacles physics simulation is also top notch and makes up for some really interesting situations later in the game. The game include 40 different levels and is priced at $4.99 in the Marketplace.

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Bejeweled and Max and the Magic Marker for Windows Phone 7 footage

Two more Windows Phone 7 games footage are now available. The first one is PopCap’s famous Bejeweled came (running in the emulator). This will be one of first multi-player(turn-based) enabled game on WP7. The second video shows the PC version of Max and the Magic Marker (notice the game’s aspect ration and magic marker cursor which isn’t present in the mobile version). Check’em out after the break:

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