Windows Phone 7 vs Android Browser comparison on the Samsung Omnia 7 and Galaxy S

I’ve just shot a video comparing the browsing experience on Windows Phone 7 and Android with the Samsung Omnia 7 and Samsung Galaxy S running Android 2.2. I’m not really going to go into technical details here (I’ll leave this for my upcoming Windows Phone 7 review) but you will basically see how both OS’s perform when doing simple web browsing tasks. For my part I personally find Windows Phone 7 to be more user friendly and easier to use (I never really liked the fact that you always have to use the hardware menu button to access all the options on Android) but it still lacks some polish and complete landscape support (the UI is totally gone when you rotate your device..) Video after the break:

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Samsung Omnia 7 vs Samsung Galaxy S camera comparison

I’ve just shot two videos to compare the quality of the Samsung Omnia 7 and the Samsung Galaxy S video capture capability. Both devices apparently have the same 5Mpx sensor but the Galaxy S, thanks to its Hummingbird chipset, shoots at 720P 30fps with a bit-rate of 12Mbs (in H.264) compared to the 720P 24fps and 6Mbs (MP4-Simple-Profile) limitation of the Qualcomm QSD8250 found in the Omnia 7. The first thing you will notice is the smoother framerate of the Galaxy S footage but I was surprised that the higher bit-rate didn’t really make that much of a diference in the fill output (the lighting conditions are really crappy and both device had a hard-time capturing all the outdoors detail thought). The next thing is that the continuous auto-focus is totally busted on the Galaxy S compared to the Omnia 7 which works extremely well.Video after the break:

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Mobile GPU performance comparison

Google can deny it all day long but the fact is that the Android ecosystem is suffering from hardware fragmentation and things aren’t looking like they are going to get better any time soon. One of the main hardware difference between Android devices is he GPU which is part of the SoC (System On a Chip / Chipset) powering the handset. There’s currently three big players in the market today: Qualcomm’s SnapDragon SoC with the Adreno 200 GPU, TI OMAP 3XXX with the Power VR SGX 530/535 and finally Samsung’s Hummingbird (S5PC110A01) with a PowerVR SGX540 GPU all three of them feature a CortexA8 CPU core. Android and Me wrapped up a couple of benchmarks comparing them and the final verdict is clear as bottled water. Samsung’s Hummingbird is heads and shoulder above the competition thanks to the SGX540 GPU, followed by TI’s and Qualcomm’s chipsets. This should come as no surprise, the SGX540 is currently the most powerful mobile GPU on the market but one has to take into account the quality of the drivers. Qualcomm has been far behind in this sector ever since its acquisition of AMD/ATI’s mobile GPU division nearly 2 years ago. Benchmarks conducted on Windows Mobile devices like the HTC HD2 (SnapDragon with Adreno 200/AMD Z430 GPU) have shown up to a %500 increase in performance in some bechnmarks when homemade/tweaked drivers where used instead of the ones supplied with the retail device. This doesn’t mean that it can rival Samsung’s SGX540 equipped handsets like the Galaxy S line of Android phones but SnapDragon based devices would have graphics performances more in line with what you should expect from a hing-end smartphone in 2010. It will be interesting to see how things will be like on Microsoft’s Windows Phone 7  platform (Only Qualcomm is certified to provide chipset for the first WP7 handsets) now that Microsoft will provide/certify the drivers. From what I have seen the graphics performance of the prototype devices is tons better than what we have now on the market. It has been said by me many times (and others who have played with the Samsung Taylor): the UI of WP7 ( Direct3D fully hardware accelerate by the Adreno GPU) is more responsive than the iPhone. Things will only get better in the future when devices like the HTC Mondrian WP7 handset will supposedly feature the updated Snapdragon core and when Google finally sets minimum performance and hardware requirement in a future version of Android (rumored to come in Android 3.0).

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