Videos of Adobe Flash 10.2 on Android 3.0 tablets

I’m a little late on this one but it’s always good to post about interesting subjects anyway I guess. As you probably remember Adobe has announced the availability of the beta version of Flash 10.2 for Android 3.0 tablets last week so here are some hand’s video of the plugin in action on the only Honeycomb tablet currently available, the Motorola Xoom. But before watching them just keep in mind that this is still a beta release so performance will (o will not..) improve later one:

Continue reading Videos of Adobe Flash 10.2 on Android 3.0 tablets →

Flash ain’t dead: Flash 10.2 Beta for Android 3.0 tablets announced

Adobe has just announced the upcoming release of Flash 10.2 Beta exclusively for Android 3.0. tablets. The package will be available in the Android Market on March 18th and contains better H.264 hardware acceleration and deeper integration with the Android browser. This is essentially a version fully optimized for NVIDIA’s Tegra 2 chipset. Check out the feature list after the break:

Continue reading Flash ain’t dead: Flash 10.2 Beta for Android 3.0 tablets announced →

Adobe announces AIR 2.5 for TV, Phones and PCs. Flash 10.1 still coming to Windows Phone 7

Adobe is announcing today the latest version of AIR (version 2.5) for TVs, Mobile devices and Desktop computers. Hidden in the press release is the mention that Flash 10.1 is till expected to be released on Winodws Phone 7and other mobile platforms like Meego etc. Similar to copy and paste Flash for WP7 is already in prototype version currently being tested by Microsoft and Adobe so we shouldn’t have to wait an eternity before it’s release (it was already announced as coming witthin monthsafter the WP7 release). Will this mobile version of the plug-in be more usable than the Android version currently available? One can only hope so because based on my own experience on a Galaxy S, Flash 10.1 is barely usable on Android. Full Press Release after the break:
Continue reading Adobe announces AIR 2.5 for TV, Phones and PCs. Flash 10.1 still coming to Windows Phone 7 →

Motorola Droid 2 Walkthrough videos

Motorola and Verizon have uploaded a couple of walkthrough videos dedicated to the recently launched Motorola Droid 2 handset. If you have already seen the original Droid in action of the Droid X things aren’t really that much different. the Droid 2 is definitely snappier than the original as seen in the video below (thanks to the 1ghz CPU):

Continue reading Motorola Droid 2 Walkthrough videos →

Use Flash to develop XNA games for Windows, Xbox and Windows Phone 7

If you are a Flash developer who wishes to easly devlop 2D XNA games for Windows Phone 7, Xbox and Windows today is you day. Robin Debreuil has just completed his work on Swf2XNA an open source (BSD) program that allows you to make Windows, XBox and WP7 games by leveraging Flash for assets and layout, as well as using Box2D visually. Check out the 2 video tutorials after the break:

Continue reading Use Flash to develop XNA games for Windows, Xbox and Windows Phone 7 →

All Samsung Galaxy S phones will get Android 2.2 this year

Nothing terribly new here. but it’s good to have an official statement about the future Android 2.2 upgrade of the Samsung Galaxy S handsets (the Samsung Epic 4G, Captivate, Vibrant and Fascinate) will receive Froyo (with obviously Adobe Flash 10.1 support) in the coming months.

Source: Twitter

Adobe Flash Player 10.1 for Mobile is ready

Adobe has issued a press release today announcing that they have finally made the final version of Flash Player 10.1 Mobile available to its partners. Flash Player 10.1 will be available to Android handset including the Dell Streak, Google Nexus One, HTC EVO 4G, HTC Desire, HTC Incredible, DROID by Motorola, Motorola Milestone, Samsung Galaxy S once they are upgraded to Android 2.2 / Foryo. Flash Player 10.1 was also released to mobile platform partners to be supported on devices based on BlackBerry, webOS, future versions of Windows  Phone, LiMo, MeeGo and Symbian OS but no availability date was announced. To be perfectly clear here: Only Android 2.2 handset will have it in the coming days and only Windows Phone 7 is planned to received the 10.1 player (Adobe dumped the Windows Mobile 6.5 development back in February). Read the full press release after the break:
Continue reading Adobe Flash Player 10.1 for Mobile is ready →

Adobe Flash and AIR coming to Windows Phone 7 within months after release

According to Adobe Flash evangelist Michael Chaize, Flash and AIR will be supported in Windows Phone 7 within months after the initial launch of the platform this fall:

He added that Windows Phone 7 will not be long delayed, which intrigued me since that platform itself is not yet done. Although Microsoft and Adobe have said that Flash will not be in the initial release, Chaize says that it will come “within months” afterwards, where “months” implies less than a year – maybe six months or so.

Still a long way off but it’s good to know that Adobe and Microsoft are hard at work.

Source: Tim Anderson via WME

Adobe confirms again that Flash 10.1 is coming to Windows Phone 7

Just incase you were worried about the lack of Flash 10.1 support on Windows Phone 7 Adobe has re-affirmed that it is currently in the works (i has already been cofirmed a while ago):

Adobe’s newest Flash Player 10.1 will soon be available on Google’s Android “Froyo” 2.2 operating system for smartphones and other devices, and Adobe’s Murarka said other smartphones would soon support Flash.

“You’re going to see Flash not only on Android. Consumers will see devices from Palm , Research in Motion Ltd’s Blackberry, Nokia’s Symbian and Microsoft Windows Phone 7support the full Flash Player,” Murarka said.

Windows Phone 7 is also mentioned in Adobe’s Fash 10.1 for Mobile FAQ:

Support for New Platforms
Flash Player 10.1 adds support for a broad range of mobile devices, including smartphones, netbooks and other Internet-connected devices, allowing your content to reach your customers wherever they are. Target mobile operating systems for Flash Player include: Android, Microsoft Windows Phone 7, Palm webOS, and Symbian S60 V5 * **.

Source: Reuters, Adobe

Nokia N8 overview video

Here’s a 6 minutes long video overview of Nokia’s upcoming Symbian^3 smartphone the Nokia N8. You will get to see a walkthrough of the homescreen and some UI customization, integration of OVI maps and a whole bunch of other nice features like Flash in the browser.One interesting thing to not is that the devices seems to be running faster that what we have seen in the earlier promo videos back when the N8 was announced. but there’s still a sever lack of v-sync causing the noticable screen tearing you see when scrolling and panning. This is one thing that has to be fixed ASAP. The iPhone has shown us that a perfectly rendered UI is the minimum a user should expect when buying a high-end smartphone. This problem has ^plagued Windows Mobile for many and it is only now that Microsoft is finally natively “fixing” this issue with the release of Windows Phone 7 (I highly suggest you take a look at my live hands-on video of WP7 in action to see how it looks like). Check out the video after the break:

Continue reading Nokia N8 overview video →

Take 2: Android 2.2 browser on the Nexus One vs the iPhone and HTC HD2

My man Brandon at Pocketnow has posted follow up to his Android 2.2 browser performance video. As we have noticed in the previous video, enabling the Flash 10.1 plugin on the Nexus One resulted in poor page loading performances. To fix this the user has the choice to select “on-demand” in the Enable Plug-ins menu settings of the browser to have the ability to to manually load the flash content on a specific page (the plugin was previously loading all the Flash content by default) and finally experience the speed boost that Google promised in Android 2.2. Check out the video after the break:

Continue reading Take 2: Android 2.2 browser on the Nexus One vs the iPhone and HTC HD2 →

Android 2.2 browser on the Nexus One vs the iPhone and HTC HD2

Brandon at Pocketnow did it again and posted a must see video of the newly unleashed Android 2.2 browser running on a google Nexus One versus an iPhone 3GS (Safari Mobile) and HTC HD2 (Opera Mobile 10 but I would have personally used 9.7). You will see Flash 10.1 running smoothly in the browser but you will also quickly notice that enabling the Flash plugin actually slows down the overall loading performance of the Nexus One. Check out the video below:

Continue reading Android 2.2 browser on the Nexus One vs the iPhone and HTC HD2 →

Flash 10.1 on Android 2.2 vs Flash Lite on Android 2.1

The boys at Engadget have posted a nice comparison video of of the newly released Beta Flash 10.1 plugin in Android 2.2 (you will have to download it from the Android Market) running on an Nexus One versus the regular Flash Lite plugin on the HTC Desire (running Android 2.1). As you will see in the ideo below the HTC Desire struggles to render the videos at an acceptable frame-rate compared to the flawless playback on the Nexus One. The big loser here is actually Microsoft who is hopefully hard at work on IE Mobile for Windows Phone 7 because the version of the browser that will be provided at launch this fall doesn’t have Flash and Silverlight support and unlike Safari Mobile on the iPhone and iPad it can’t even fall back on HTML5 because it doesn’t support it either (!). Adobe is supposedly hard at work and collaborating with Microsoft to get this working ASAP and Microsoft has already stated that the browser in WP7 can be updated indepently from the Firmware. Check out the video after the break:

Continue reading Flash 10.1 on Android 2.2 vs Flash Lite on Android 2.1 →

Android 2.2 SDK available for download

Android developers rejoice! The Android 2.2 SDK is now available for you to download it and start building your apps. Here are some of the new APIs:

Apps on external storage

Applications can now request installation on the shared external storage (such as an SD card).

Media framework

Provides new APIs for audio focus, routing audio to SCO, and auto-scan of files to media database. Also provides APIs to let applications detect completion of sound loading and auto-pause and auto-resume audio playback.

Camera and Camcorder

New preview API doubles the frame rate from ~10FPS to ~20FPS. Camera now supports portrait orientation, zoom controls, access to exposure data, and a thumbnail utility. A new camcorder profile enables apps to determine device hardware capablities.


New APIs for OpenGL ES 2.0, working with YUV image format, and ETC1 for texture compression.

Data backup

Apps can participate in data backup and restore, to ensure that users maintain their data after performing a factory reset or when switching devices.

Device policy manager

New device policy management APIs allow developers to write “device administrator” applications that can control security features on the device, such as the minimum password strength, data wipe, and so on. Users can select the administrators that are enabled on their devices.

UI framework

New “car mode” and “night mode” controls and configurations allow applications to adjust their UI for these situations. A scale gesture detector API provides improved definition of multi-touch events. Applications can now customize the bottom strip of a TabWidget.

Head over here to grab the bits

Google Android 2.2 unveiled: up to 5X faster, new browser, new APIs, new services and Flash support

Google has just unveiled the latest version of its Android mobile OS a few minutes ago during Google I/O in California. Android 2.2 aka Froyo is packed with new enhancement and features that will make it the most feature rich mobile OS on the market in a couple of weeks when it’s finally launched:

Performance & speed:
The new Dalvik JIT compiler in Android 2.2 delivers between a 2-5X performance improvement in CPU-bound code vs. Android 2.1 according to various benchmarks.

New enterprise capabilities:We’ve added Exchange capabilities such as account auto-discovery and calendar sync. Device policy management APIs allow developers to write applications that can control security features of the device such as the remote wipe, minimum password, lockscreen timeout etc.

Faster, more powerful browser: We have brought the V8 JavaScript engine to the Android browser as part of 2.2. This has resulted in a 2-3X improvement in JavaScript performance vs. 2.1.

Rich set of new APIs and services: New data backup APIsenable apps to participate in data backup and restore, allowing an application’s last data to be restored when installed on a new or a reset device. Apps can utilize Android Cloud to Device Messaging to enable mobile alert, send to phone, and two-way push sync functionality. Developers can now declare whether their app should be installed on internal memory or an SD card. They can also let the system automatically determine the install location. On the native side, a new API now gives access to Skia bitmaps.

Additions to Android Market: Android Market provides Android Application Error Reports, a new bug reporting feature, giving developers access to crash and freeze reports from users. Developers will be able to access these reports via their account on the Android Market publisher website.

New Camera UI and Gallery:Android 2.2 will feature new on-screan camera controls and a new phot/video gallery. Gallery allows you to peek into picture stacks using a zoom gesture. Camera onscreen buttons provide easy access to a new UI for controling zoom, flash, white balance, geo-tagging, focus and exposure. Camcorder also provides an easy way to set video size/quality for MMS and YouTube. With the LED flash now enabled for the Camcorder, videos can be shot at night or in low light settings

Portable hotspot:Certain devices like the Nexus One can be turned into a portable Wi-Fi hotspot that can be shared with up to 8 devices.
You can use your Android-powered phone as a 3G connection for a Windows or Linux laptop by connecting their phone to the computer with a USB cable. The connection is then shared between the two devices.

check out the video presentation below:

Continue reading Google Android 2.2 unveiled: up to 5X faster, new browser, new APIs, new services and Flash support →

Adobe provides list of showcase websites to test Flash 10.1 on Android

Adobe has just made available a list of Flash enabled websites that users can test on the Android handsets once they have installed the first public version of the Flash 10.1 plugin that will supposedly be showcased(an released) tomorrow during Google I/O alongside Froyo aka Android 2.2. The war against Apple has just begun and hopefully Adobe doesn’t screw this one up with a buggy plugin…Check out the dedicated website here. Here’s a video of the plugin in action on a Nexus One and Froyo in case you missed it last week.

Source: Adobe

Flash 10.1 for Android to be released next week at Google I/O

Those who are waiting patiently for Flash 10.1 for their mobile device (mainly Android) should be happy to know that the first public version should be released next week duing Google I/O’s event (May 19-20). according to Adobe’s Platform Evangelist Ryan Stewart. The other good news is that the plug-in apparently works quite well: just check out the video of his Nexus One running the latset version of the plug-in ruuning on Android Froyo:

Continue reading Flash 10.1 for Android to be released next week at Google I/O →

Skyfire 2.0 Beta for Android available now


It didn’t take long to go from the Alpha to the Beta it seems. The Beta version Skyfire 2.0 for Android is now available for everyone to try it. Just head over here with you Android handset or just download it via the Android Market (looks like it isn’t up yet..). Similar to Opera Mini, Skyfire uses server-side rendering and compression to speed-up page load times. Skyfire’s unique features is its ability to support Flash video content directly in the browser by doing server-side conversion to HTML5.
Continue reading Skyfire 2.0 Beta for Android available now →

Adobe confirms Flash for Windows Phone 7

It a recent blog disucssing the company’s officially abondon of Apple’s iPhone OS, Adobe’s Principal Product Manager Mike Chambers slipped whar may be one of the first official confirms by Adobe that Flash (and AIR?) is coming to Windows Phone 7 (previously on Microsoft commented on this subject):

I am excited about Flash Player 10.1 and Adobe AIR 2.0 and all of the opportunities that they will make available to Flash developers across multiple platforms (desktop, Android, Palm, Windows Phone 7, RIM, etc…).

This also confirms that the developement of Flash 10.1 for Windows Mobile 6.X was indeed halted two months ago. From the looks of it, Adobe is going to try ride on the relative success and buzz of the Android platform and heavely invest in it. I don’t expect to see Flash on WP7 before H1 2011.

Fortunately, the iPhone isn’t the only game in town. Android based phones have been doing well behind the success of the Motorola Droid and Nexus One, and there are a number of Android based tablets slated to be released this year. We are working closely with Google to bring both Flash Player 10.1 and Adobe AIR 2.0 to these devices, and thus far, the results have been very promising.

Source: Adobe Mike Chambers