Sonic The Hedgehog 4 Episode 1 For Windows Phone 7 video review

This weeks Xbox Live game for Windows Phone 7 is Sonic The Hedgehog 4 Episode 1. The priced a $6.99 and for once isn’t overpriced compared to the identical iOS version which is also priced at $6.99. So how does it look like? Well it’s relatively good looking; the characters are rendered in real-time 3D while the world is in 2D. Performance is also top notch. The only issue I have is the controls but then again this type of game isn’t well suited for handled devices without real hardware buttons. Check out my video of the game in action on the Samsung Omnia 7 after the break:

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HTC Flyer hardware tour Video

I’ve just uploaded a hardware tour video of the HTC Flyer Android tablet showing you how the device physically looks like and the build quality (full specs here). The unibody aluminum chassis is reminiscent of the iPad but the Flyer is a lot smaller because of its 7″ screen. HTC really did a good job here in terms of build quality and I was pleasantly surprised by the screens viewing angles. The device, unlike all other Android tablets on the market has an active digitizer allow the use of a stylus thanks to the N-Trig G 3.5 chipset. The only major flaw is the proprietary micro-usb connector. Yes, HTC did it again but this time it’s even worst than before because you just can’t plug-in a regular micro-usb at all unlike past HTC devices where a normal mini-usb could still be used on the HTC ExtUSB connectors The connector is apparently HTC’s new proprietary ExtMicroUSB connector and it actually works with regular micro-usb cables. Oddly enough my old HTC HD2 cable wasn’t fitting but my Samsung ones correctly pug into it. Check out the 7 minutes long video after the break:

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Hydro Thunder Go hands on video

The first game of the 6 weeks of Must Have Games promo event is now released and it’s as previously announced: Hydro Thunder Go. Hydro Thunder was organically an arcade game developed by Midway back in 1999 and release in the same year on the Sega Dreamcast console. The game essentially consists of racing high speed transformable speedboats through crazy looking race tracks environments that are constantly changing. You will have access to 9 race environments and 12 different speedboats alongside several Xbox Live achievements.

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Windows Phone 7 Mango Preview

Can’t get enough of Windows Phone 7 Mango ? I just came back from the Paris unveiling event with quite a bit of info regarding the first major update of Microsoft’s mobile OS. First let me start by pointing out to the previous Mango post I did about the new APIs and Developer related features here and here. Today’s preview will mainly focus on the consumer experience and some other bits of info that you may have not heard of before.

There’s obviously not much to say that already hasn’t been said earlier and even shown in official videos. The first question on everybody’s mind is most probably: When is Mango going to be released? Well the official answer is this Autumn but from what I’ve been told there won’t be a official launch day similar to what was done last year with Windows Phone 7. Instead, OEMs will start launching their devices when they are ready. This essentially means that once Mango is RTM and certified by carriers, manufacturers will integrate the gold code into their upcoming phones and start shipping them once they are ready. There will be a steady release of Mango handsets throughout the fall season and holidays.

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MSN Onit Windows Phone 7 application hands on video

Microsoft has just released a new MSN application for Windows Phone 7 today which is apparently aimed at only one demographic: Young Men. MSN Onit is essential a MSN news readers which puts an emphasis on what guys are attracted too: Women, cars, Money, fitness etc.. So how doe it look like? Performance is quite good and UI retains follows the Metro guidelines. The only cons I see is that it’s strictly aimed at US users (and is only available in the US Marketplace AFAICS) and doesn’t run under the lock screen (unlike the cool MSN Videos application). Check out my MSN Onit hands-on video after the break:

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Must have Windows Phone 7 applications

Instead of posting about the Windows Phone 7 Marketplace reaching the 10K mark I thought it would be a little more interesting if I compiled a list of some of my must have applications currently available and share with it you. Keep in mind that this list is made of applications that I personally find interesting, well developed and useful (well maybe not all of them..) so it’s bound to be missing a couple of other high regarded apps (I will probably make another post about the rest later on). Hit the break for the goodies and don’t forget to read my Windows Phone 7 review in case you missed it:

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Burn It All Windows Phone 7 Xbox Live game released: Hands on video review

Wednesday’s Xbox Live Windows Phone 7 has just bee released for $2.99. Burn It Allis a casual 2D game in which you control little flames that you can use to set ropes on fire and move from one floor to another. It’s not super easy to describe the game so I’ll just paste the official description after the break and update this post with a hands-on video later. In terms of overall polish this is one of the best Xbox Live games on Windows Phone 7 right now. Controls are snappy, graphics are super nice and audio is pretty good too. Video review after the break:

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Super AMOLED vs Super AMOLED Plus

Here’s a small non-scientific comparison of the new Super AMOLED Plusdisplay found on the recently unveiled Samsung Galaxy S II versus the regular Super AMOLED found on the Samsung Galaxy Sand Samsung Omnia 7. I unfortunately can’t upload the full resolution images where the difference between two is more clearly visible because my server bandwidth would take a serious hit so I re-sized them a bit and did some cropping. Check them out after the break:

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I Dig It For Windows Phone 7 Hands On Review

Microsoft has just released another Xbox Live enabled game today called I Dig It. The game which is developed by InMotion Software was originally released a little bit more than a year ago on iOS (iPhone, iPod) and has now been successfully ported to Windows Phone 7. Thankfully there’s no performance issues at all (I just want games to give the option to run-under lock though..) and the only bug I encountered so far seems to be related to the virtual joystick used to control your digging machine; it doesn’t always send you player in the right direction. Anyway, just check out the video after the break to get a little glimpse of the game:

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Enable Tethering on HTC Windows Phone 7 devices

As you have probably already noticed by now I usually only post about things that I personally think are worth talking about (that’s the beauty of having my own blog..) and this is why you won’t see me talk about every single homebrew Windows Phone 7 application popping up. Unless it’s something I think is really important like enabling tethering on HTC’s Windows Phone 7 devices. So if you have a developer unlocked device (you know..if you actually paid the $99) or if you just unlocked yours with the ChevronWP7 unlocker (which will definitely be rendered useless after the first OS Update) here is how to finally enable USB Tethering on an HTC Windows Phone 7 handsets:

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3D Brick Breaker Revolution for Windows Phone 7 Hands on video

3D Brick Breaker Revolution is a port of the iPhone game that was released a couple of years ago. If you have already played it on Apple’s platform that you should know hat to expect given that everything is identical in this newer version besides the Xbox Live integration (and the fact that it cost an outrageous $2.99 compared to$0.99 on the iPhone) . The only downside is that relatively low framerate which is really disappointing especially in such a basic 3D game. It doesn’t really show up in the video below but I assure you that it isn’t running at 30fps or even 25fps. The Marketplace quality control just failed here..or Microsoft just doesn’t care because even the game’s screenshots available in the Marketplace are just horrible grabs of the 3 years old J2ME java version and not representative of the actual Windows Phone 7 version! Anyway, Check out the video after the break:

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Windows Phone 7 Review

It’s now time to take an in-depth look at Microsoft’s Windows Phone 7 mobile operating system now that the project has finally seen the light of the day after years of tumultuous developments. This review is quite long so I’m first going to give you a quick history reminder about the development of the OS followed by description of the product’s features and my opinion of it.

Officially unveiled back in February 2010 during MWC in Barcelona, Windows Phone 7 is Microsoft last attempt to be relevant in the mobile market after the slow demise of Windows Mobile 6.X that took place during past few years. Contrary to popular belief Windows Mobile as we knew it wasn’t a bad OS, but it greatly suffered from Microsoft’s total lack of support and interest in its product and the only reason why it managed to survived this long was because OEMs like HTC poured R&D and money into developing alternative UIs to compete with Apple’s iPhone and later, Google’s Android. What many people don’t know is that Windows Phone 7’s development initially started back in 2004 when it was called Windows Mobile 7 (code named Photon) but because of a lack of motivation, foresight and some relatively stupid decisions taken by the Redmond company (like the Danger acquisition that later gave birth to the Kin devices) the development was a total mess and in Fall 2008 Microsoft finally decided to stop all ongoing Photon / Windows Mobile 7 development and re-start everything from scratch with a new team composed of the developers of the Zune media player and Windows Media Center.

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Ilomilo now available in the Windows Phone 7 Marketplace: Hands-on video Review

All non-AT&T user rejoice! Ilomilo is now finally available to everybody in the Windows Phone 7 Marketplace. The full game will set you bak $4.99 but you can also download the trial version to check it out. Don’t forget to also read my interview with developers Southend Interactive here. Check out my hands-on video after the break:

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Amazon Kindle for Windows Phone 7 review

It was just a few days ago that I was wondering when was Amazon going to launch the Kindle application for Windows Phone 7 given that the original press release stated that it will be out in the Marketplace before the end of the year. Well, it is finally  out now and free for you to download on your Windows Phone 7 device. So just head over here and grad while it’s hot and check out my hands-on video after the break:

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Revolution for Windows Phone 7 hands on video

Here’s a short video of the newly release Revolution for Windows Phone 7, which is the second Xbox Live enabled game released today (the first one being Rise Of Glory which you can see in action here). This isa cogs-based puzzle game composed of 75 levels and packed with achievements. As you will see in the video the only major issue is the lag which can be a bit distracting. The same issue is also present in the Halo Waypoint application released a couple of weeks ago (both are apparently using Silverlight..). Anyway, check it out after the break and then grab the trial version from the Marketplace (full game is $2.99):

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Rise Of Glory for Windows Phone 7 hands on video

Microsoft has just released two new Xbox Live enabled games today: Rise Of Glory and Revolution (both will set you back $2.99). I’ve just shot a video of Rise Of Glory running on the Samsung Omnia 7 to show you what the game is all about. As you will see this is a World War One flight shooter which definitely isn’t the best looking mobile game around  but the controls are framerate are really good ( but I kinda hoped that it was going to be a port of Skies of Glory on the iPhone which is the same game set in WWII). But there are some nice graphical touches like the specular highlight effect on the plane to simulated the sun’s reflection and also the fake bullet holes that appear the screen when you are being shot at. All in all the game is fairly good but could be even better if real-time multilayer gaming was possible on Windows Phone 7 (multiplayer dog fights similar to Crimson Sky…..). Check it out after the break:

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Hands On video of the upcoming Android Music Player application

The stock Android Music Player application that was briefly shown during Google I/O back in May has just been leaked to the Internet a few hours ago so I decided to shoot a quick hands-on video to show you how it looks like. First you should remember that this is no final code at all and the many features are broken or seem to be missing (especially the wireless syncing/streaming features). I’m guessing that the application was developed by the Cooliris guys who also did the stock Picture gallery application for Google more than a year ago. So I don’t really see how people are claiming that this is how the Android 3.0 / Honeycomb UI may look like… Anyway check out the video of the app running on the Samsung Galaxy S after the break (I also quickly compared it to WP7′s Zune player on the Omnia 7):

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Pocket God For Windows Phone 7 hands on video

Back again for another Windows Phone 7 video tonight. This time I’m going to show you the just released Pocket God game for Windows Phone 7. In Pocket God the player takes the role of a almighty God who’s only purpose is to kill some cute little pygmies. That’s right folks, there nothing else to do other than kill or hurt the little characters in the game. It can get really boring and annoying after while that’s why it’s a episodic micro-game which means that more episodes will be released in the future (just like on the iPhone iOS version) that will bring new locations, characters, new ways to kill and also mini-games. The game is Xbox Live enabled so it’s packed full of achievements. Check the video after the break:

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Fruit Ninja for Windows Phone 7 hands on video review

Here’s a video I just shot of the recently released Fruit Ninja Xbox Live enabled game on Windows Phone 7. Fruit Ninja is a pretty neat game that you might have already played or seen on the iPhone / iPod Touch or iPad were the goal is to cut / slice as many fruits as you can by swiping you finger across the screen. The game runs correctly  on the device (the Samsung Omnia 7 in this case) and looks identical to the original version (fruits are rendered in 3D) but there are sometimes micro pauses when something loads (when doing combos for example the game stutters a bit).  There’s nothing too fancy about it but this is really the kind of game that is perfect on a touch screen mobile device. Check it out after the break.

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