HTC Wildfire Software Tour

Here’s a quick software tour I did of the HTC Wildfire handset. As you will see in the video the Wildfire’s software is totally identical to what you can find on the HTC Desire so there isn’t much to say about it. The Sense UI sitting on top of Android 2.1 is smooth and really pleasant to use but things get a bit once you start using more CPU intensive applications like the browser and many other applications. The MSM7225 chipset clocked at 528Mhz starts to show its limits and makes the Wildfire really frustrating to use especially when in the browser. Forget about gaming mainly because of the slow chipset and because the screen’s QVGA resolution renders the device incompatible with many of the applications/games available on the Android Market. Watch the full video after the break:

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Mush for Windows Phone 7: LocoRoco mixed with Rolando ?

The Angry Mango team has released the trailer of their Loco Roco / Rolando style XNA game for windows Phone 7. Mush has similar mechanism using the devices accelerometer and touch screen to control the main character. The dev team is submitting Mush to the Dare To Be Digital 2010 contest and have already won the “Ooh shiny Prize” at the Microsoft XNA GameCamp 2010. Check out the video after the break:

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Developing for Windows Phone 7 vs Android

Mishkin from the Dirty Developer blog has posted a nice article comparing the main differences and similarity between the Windows Phone 7 and Android development platforms. He build a simple unit converter for WP7 and Android 2.2 to show you exactly how things look like on the inside:

The Android Platform and Windows Phone 7 share a lot of commonalities. It will take a while to get used to migrating from Android + Eclipse to Windows Phone 7 + Microsoft Visual Studio + Expression Blend but in the end it is a much smoother development experience. The tools which Microsoft provide add a wealth of ease to the lives of us developers.

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Google AdMob for Windows Phone 7

Developer rgelb has created a silverlight control allowing developers to easily add Google AdMob ads into their Silverlight based Windows Phone 7 application. This is really good for those who wish to monetise their free application but I don’t think that Microsoft will allow this once the app is submitted to the Marketplace. Microsoft has already announced that developers will be allowed to monetise their work with mobile ads but this probably won’t be available directly at launch (that’s the latest I heard). So if you plan on using this control I highly suggest to try to contact Microsoft before finalizing your development. Check out the video after the break:

Here’s official text from the Microsoft Windows Phone 7 Marketplace guidelines:

2.7 If your application includes or displays advertising, the advertising must comply with the Microsoft Advertising Creative Acceptance Policy Guide (http://advertising.microsoft.com/creative-specs)

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