Adobe’s CEO Shantanu Narayen has recently announced during a television interview with Fox Business that Flash 10.1 will finally be available on Android, BlackBerry and WebOS handsets in the second half of this year (H2 2010). Regarding Android everybody should also be made aware that only CortexA8 based handsets (TI OMAP 3x and SnapDragon etc..) will be able to run Flash 10.1. It also seems like Adobe has indeed decided to scrap the Windows Mobile 6.x plugin as it was state back in February (they are curently working on flash for Windows Phone 7 instead). Developers can also sign-up now to be notified of the release of Flash 10.1 and AIR for Android (they’ve entered private-beta).
Source: Fox Business & Adobe via engadget
Windows Mobile Native Rendering
It is a well known fact that Windows Mobile
devices have historically only supported 16Bit color depth even though competing products did 24bit rendering for many years. Microsoft posted a while ago
on this subject and made it clear that Windows Mobile 5/6 can support more than 65K colors and OEMs are allowed to ship devices with 262144 colors (18bit) screens & then use dithering to achieve 18bits rendering (WinCE support 8/16/24/32bit). Unfortunately because OEMs always want to keep the cost down the vast majority of the Windows Mobile handsets only have 65K (16bit) LCDs resulting in a poor user experience especially in the browser or when browsing photo galleries. To work around this limitation HTC
implemented a dithering algorithm into to their HTC Album viewer (and Resco did the same in the Photo Manager
) the same dithering method is applied in the video player (and in CorePlayer too).
Continue reading Does higher color depth matter on mobile phones? →