Video: Multi-Platform game development on PC Windows Phone 7 & Xbox

Here’s a video (that probably shouldn’t even be on YouTube yet) of Microsoft’s Eric Rudder’s keynote at TechEd Middle-East in Dubai demonstrating an Indiana Jones game build using XNA and running on the PC, Windows Phone 7 Series and XBOX 360. Multi-Platform development (thanks to XNA & Silverlight) is going to be Microsoft’s big selling point during GDC & MIXthis month. Using both frameworks will enable developers to easily build/code games and applications for multiple platforms without too much hassle.

Windows Phone 7 Series MIX sessions details announced

Details of the 12 Windows Phone 7 Series sessions at MIX are now officially announced. As you can see it’s all about XNA & Silverlight:

  • Unit Testing Silverlight and Windows Phone 7 Applications

    • Jeff Wilcox

    Learn how to create and maintain Silverlight and Windows Phone 7 Series applications using the Silverlight Unit Test Framework. See what tools are available to easily validate controls and application interfaces, add automatic testing to builds, and gain a solid understanding of test principles to deliver great experiences for your clients and customers.

  • Silverlight Performance on Windows Phone

    • Seema Ramchandani

    Learn how to optimize your Silverlight code for Windows Phone. This session will discuss common bottlenecks using the graphics and managed stacks, and will highlight how to optimize startup and reaction time.

  • Distributing and Monetizing Windows Phone Applications and Games

    • Todd Biggs in Mandalay Ballrom A on Wednesday at 10:30 AM

    Windows Phone Marketplace will revolutionize distribution of Windows Phone applications, games, and content, and is designed to solve the two largest problems of the Windows Phone consumer-focused developer community: distribution and monetization. This session will provide application developers with the insights, tools, and processes necessary to begin distributing and monetizing their applications on the Windows Phone platform.

  • Development and Debugging Tools for Building XNA Games for Windows Phone

    • Cullen Waters in Mandalay Ballrom A on Wednesday at 9:00 AM

    This session covers tools available to the developer for building XNA games including debugging, emulation, and performance. Special emphasis is placed on best practices for managed code performance and .NET profiling tools you can use to optimize your games for windows phone.

  • Windows Phone Application Platform Architecture

    • Istvan Cseri in Mandalay Ballrom A on Tuesday at 4:30 PM

    Windows Phone 7 Series represents a significant change from the past. The entire stack, starting with the operating system, user experience, and the application platform have been engineered to build a new class of phone that users will just love. This session will go under the covers and describe how to think about applications and games from the perspective of user experience, security, packaging, cloud services and performance. Details on the new application model, device capabilities, location, sensors, and other platform capabilities will be covered.

  • Building Windows Phone Applications with Silverlight, Part 2

    • Peter Torr in Mandalay Ballrom A on Tuesday at 3:00 PM

    Together with part 1, these sessions give an overview of the functionality for Silverlight applications that is unique to the Windows Phone application platform. Part 2 will cover the new application model, updated control templates, themes, and services available to applications, including new Windows Phone web services.

  • Building Windows Phone Applications with Silverlight, Part 1

    • Mike Harsh in Mandalay Ballrom A on Tuesday at 1:30 PM

    Together with part 2, these sessions give an overview of the functionality for Silverlight applications that is unique to the Windows Phone application platform. Part 1 will cover new input paradigms including multi-touch, software keyboard, accelerometer and microphone, as well as the APIs to leverage phone applications like email, phone dialer, contact list and more.

  • An Introduction to Developing Applications for Microsoft Silverlight

    • Shawn Oster in Mandalay Ballrom A on Tuesday at 11:00 AM

    New to Silverlight? This is the session for you. This session will cover: how to get started building your first application, tooling, extensibility and deployment. We’ll also highlight the capabilities of Microsoft Silverlight on the PC, as well as support for Windows Phone.

  • Windows Phone UI and Design Language

    • Michael Smuga, Albert Shum in Mandalay Ballrom A on Monday at 3:30 PM

    Windows Phone constitutes a dramatic new user experience paradigm. This session will provide prescriptive guidance, tips, and techniques on how designers & developers can build beautiful, compelling user experiences that are consistent with the built-in Windows Phone 7 Series experiences.

  • Overview of the Windows Phone 7 Series Application Platform

    • Charlie Kindel in Mandalay Ballrom A on Monday at 2:00 PM

    The new Windows Phone is coming! Get a high-level overview of the new application platform and a complete picture of the developer story. Learn about the developer tools, the application frameworks, the support for Silverlight, and the support for XNA.

  • Designing and Developing for the Rich Mobile Web

    • Joe Marini in Mandalay Ballrom A on Wednesday at 3:00 PM

    The Mobile Web has been a long time in coming, and now that it’s here, it’s a force that you and your business can’t afford to ignore. What has made all of this possible is the combination of ever-more-powerful devices, fast network connections, and highly capable mobile browsers. In this session, you will learn how to build sites that work well and look great on Windows Phone and across mobile devices. We’ll cover the core mobile Web scenarios, preparing content for mobile, and tips and techniques for debugging and testing your sites.

  • Building a High Performance 3D Game for Windows Phone

    • Tomas Vykruta in Mandalay Ballrom A on Wednesday at 1:30 PM

    This session will detail how to use XNA to develop 3D games for Windows Phone, with a special eye towards the special characteristics of Windows Phone application platform. Special attention will be placed on optimizing high-performance managed code games for the platform, to help you squeeze out every last drop of performance.

  • Building Windows Phone Games

    • Michael Klucher in Mandalay Ballrom A on Wednesday at 12:00 PM

    With the release of Windows Phone, game developers will be able to create amazing content rapidly through the power of Silverlight and the XNA framework. This talk will outline the basic application model of Windows Phone, enumerate Windows Phone core device characteristics, and walk through highlights of Silverlight and XNA Frameworks on the phone.

  • Changing our Game – an Introduction to Windows Phone 7 Series

    • Joe Belfiore in Mandalay Ballrom A on Monday at 11:30 AM

    Major changes are coming to Windows Phone! This session goes in-depth on the design and features of Windows Phone and gives a comprehensive picture of what’s coming in this exciting new release.


Windows Phone 7 Series video shows new applications

Cnet’s Ina Fried just posted a short video interview with Microsoft’s Charlie Kindel ahead of next weeks GDC & MIX. The new thing you will notice is the couple of new (demo) applications present on the start menu (those apps were probably build on Silverlight/XNA for the GDC keynotes). Charlie also does a rpid tour of the Xbox Live Hub.

Source: Cnet